Wednesday, January 7, 2009

Hit and Run

I continue to analyze the game and its ins and outs. I realize some things not I have not been able to see before. I am starting to notice details to the game that drive me crazy when I lay my head down at night. I am beginning to dream about situations on the field.I am beginning to really dislike the hit and run play. I think a straight steal is sufficient enough given the right count and situation. The hit or protection swing also needs to be in the hands of a guy who has great bat control, smart, and fast. Great bat control, not only with the hit and run do you have to put the ball in play you have to get the ball down or hit the ball really far. The chances of doubling up increase and can be an inning kill indefinitely. Which brings me to the smart aspect. Give the hit and run: The base runner has to get a jump, peek in to see where the ball is being is, check the coach, slide, stand, round, a multi tide of reaction plays are thought of and needed to be played upon. Finding just the base runner to think about all those is far and few. The hitter: Needs to be to able to read the jump of the runner, if the base runner is able to steal the bag cleanly, why hit? He needs to be able to put the pitch it play ideally to the right side. Some say this is a good time to move a slower runner over, well if the right play makers are on, sure it may be beneficial. On the other hand you have a guy that is average bat control and just average overall the chances are slimmer for the play to be effective. Give the guy with average bat control a chance to barrel something up as there is a better chance.All in all the hit and run is overused and a play that will get team's momentum and squash it.

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